
a new post
15 years ago
There is a great deal of discussion in design, architecture, and construction circles on creating sustainable environments, and there are also widely varying opinions as to exactly how sustainability can be introduced and approached. Current debates indicate that the term encompasses more than the physical and economic aspects. It includes social, cultural, and behavioral dimensions. Observing contemporary architectural practices, however, reveals that there are two major missing dimensions. On the one hand, there is an emphasis on the physical aspects of sustainability, while socio-cultural and socio-behavioral dimensions are oversimplified. On the other hand, there is a heavy reliance on top-down policies and strategies with the aim of developing guidelines to be implemented for the betterment of environments. Strikingly, this takes place at the expense of other bottom-up strategies that aim at sensitizing users toward understanding the key issues underlying sustainability. These two missing dimensions socio-behavioural dimensions, and bottom-up strategies offer a rationale for the professional community everywhere in the world to use sustainability as a term in their daily discourse. Nevertheless, even while talking about it, they do not yet use sustainability or utilize it in their daily practices. This article presents a critical voice on the current developments and efforts in dealing with sustainability of built environments, by adopting an alternative comprehensive approach that places high value on "trans-disciplinarity"...Even after months of research on this topic, I still do not know where I stand. The more I read, the larger the problems loom. Slowly I am becoming convinced that Leslie is correct. Designers should consider their personal stance within the greater society and the world; the how and to what extent is up to the individual. Introspection of fundamental philosophical questions are sorely lacking in our speed and technology obsessed culture.
- Visioning workshops - collectively imagining future experiences, i.e. run twoShe mentioned that during workshops, it is beneficial to give people a choice to either make stuff or tell a story. This choice lets people express themselves more confidently. Design is shifting from "designing for" to "designing with." She argues that through participatory design, clients and participants come to feel ownership over the results thus rendering "selling" unnecessary.
sessions, one with designers and one with clients to get an overview of the
perspectives different parties.
- Experience timelines - imagine unfolding the experience through the lens of several years.
- 2D or 3D participatory modeling - i.e. Velcro modeling for the ideal patient room or a physical walkthrough of a scenario of live use.
- Personas & scenarios - puppets
- ethnography as shared material
- ethnography as embodied prototypes
- ethnography framing user engagement
anthropology for design/anthropology of design